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Learning ZhyperMU
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[Guide] Mu Online Characters Formulas + Mana Bug Solution
Hellooo
I found a nice guide for those who can't make a choice what race he will play. Also, I think that even very strong players will analyse it and will make some new conclusions for themselves. As usual, there're less information for the Summoner and i couldn't find about RF. Even so it should be Similar to BM?
Dark Knight / Blade Knight / Blade Master:
Min dmg = str/6
Max dmg = str/4
Combo base = (str+agi+ene)/2
Speed = agi/15
Defense = agi/3
PvM defense rate = agi/3
PvM attack rate = lvl*5+agi*1.5+str/4
PvP defense rate = lvl*2+agi/2
PvP attack rate = lvl*3+agi*4.5
HP = 35+(lvl-1)*2+vit*3
Mana = 10+(lvl-1)/2+ene
Mana regen = mana/27.5
SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
AG = ene+vit*0.3+agi*0.2+str*0.15
AG regen = 2+AG/20
Skill % = 200+ene/10
Fortitude % = 12+vit/100+ene/20
Fenrir base min dmg = 45+(str*2+ene)/6+(agi+vit)/5
Fenrir base max dmg = 75+(str*2+ene)/6+(agi+vit)/5
Dark Wizard / Soul Master / Grand Master:
Min wiz dmg = ene/9
Max wiz dmg = ene/4
Speed = agi/10
Defense = agi/4
PvM defense rate = agi/3
PvM attack rate = lvl*5+agi*1.5+str/4
PvP defense rate = lvl*2+agi/4
PvP attack rate = lvl*3+agi*4
HP = 30+(lvl-1)+vit*2
Mana = (ene+lvl-1)*2
Mana regen = mana/27.5
SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
AG = (str+ene)*0.2+vit*0.3+agi*0.4
AG regen = 2+AG/33.3
Soul barrier % = 10+agi/50+ene/200
Nova max spell dmg = 1320+str/2
Fenrir base min dmg = 60+(str+agi)/5+vit/7+ene/3
Fenrir base max dmg = 90+(str+agi)/5+vit/7+ene/3
Fairy Elf / Muse Elf / High Elf:
Min dmg = (str+agi*2)/14
Max dmg = (str+agi*2)/8
Speed = agi/50
Defense = agi/10
PvM defense rate = agi/4
PvM attack rate = lvl*5+agi*1.5+str/4
PvP defense rate = lvl*2+agi/10
PvP attack rate = lvl*3+agi*0.6
HP = 40+(lvl-1)+vit*2
Mana = 6+(lvl+ene)*1.5
Mana regen = mana/27.5
SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
AG = (ene+agi)*0.2+(str+vit)*0.3
AG regen = 2+AG/33.33
Dmg buff = ene/7+3
Def buff = ene/8+2
Heal = ene/5+5
Summoner / Bloody Summoner / Dimension Master:
Min dmg = str/8
Max dmg = str/4
Min wiz dmg = ene/9
Max wiz dmg = ene/4
Speed = agi/20
Defense = agi/3
PvM Attack rate = lvl*5+agi+str/4
PvM defense rate = agi/4
Magic Gladiator / Duel Master:
Min dmg = (str*2+ene)/12
Max dmg = (str*2+ene)/8
Min wiz dmg = ene/9
Max wiz dmg = ene/4
Speed = agi/15
Defense = agi/5
PvM defense rate = agi/3
PvM attack rate = lvl*5+agi*1.5+str/4
PvP defense rate = lvl*2+agi/4
PvP attack rate = lvl*3+agi*3.5
HP = 58+(lvl-1)+vit*2
Mana = 8+(lvl-1)+ene*2
Mana regen = mana/27.5
SD = (str+agi+vit+ene)*1.2+defense/2+(lvl*lvl)/30
AG = (ene+vit*2)*0.15+agi*0.25+str*0.2
AG regen = 1.9+AG/33
Dark Lord / Lord Emperor:
Min dmg = (str*2+ene)/14
Max dmg = (str*2+ene)/10
Speed = agi/10
Defense = agi/7
PvM defense rate = agi/7
PvM attack rate = (lvl*2+agi)*2.5+str/6+cmd/10
PvP defense rate = lvl*2+agi/2
PvP attack rate = lvl*3+agi*4
HP = 50+(lvl-1)*1.5+vit*2
Mana = 40+(lvl-1)+(ene-15)*1.5
Mana regen = mana/27.5
SD = (str+agi+vit+ene+cmd)*1.2+defense/2+(lvl*lvl)/30
AG = (ene+(str+cmd)*2)*0.15+(vit+agi*2)*0.1
AG regen = 1.9+AG/33
Skill % = 200+ene/20
Critical dmg = cmd/25+str/30
Fireburst bonus min dmg = 100+(str*2+ene)/50
Fireburst bonus max dmg = 150+(str*2+ene)/50
Horse bonus dmg = 100+horseLvl*10+lvl*2.5+str/10+cmd/5
Raven speed = 20+(ravenLvl*4)/5+cmd/50
Raven min dmg = 180+ravenLvl*15+cmd/8
Raven max dmg = 200+ravenLvl*15+cmd/4
Guild size = (lvl+cmd)/10
Short explanation:
str - Strength
agi - Agility
vit - Vitality
ene - Energy
cmd - Command
lvl - Level
horseLvl - Horse Level
ravenLvl - Raven Level
For those who doesn't understand it:
Use simple arithmetic rule - multiplication and division must be calculated before addition and subtraction. Exception - expressions in brackets must be calculated before expressions outside.
Thanks for reading.
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Learning ZhyperMU
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[Guide] How to avoid or solve mana bug
Mana bug is a global bug in MuOnline servers, and the staff know about it, so you don't need to report it.
Mana bug can appear with Dark Wizard/Soul Master/Grand Master, Summoner/ Bloody Summoner/Dimension Master, and Magic Gladiator/Duel Master. If I calculated right if your character doesn't wear any mana influential item, mana will be rolled over so bugged if you have more energy than:
32 369 with SM/Summoner
32 579 with MG
Here is a little list about the mana influential items:
Set items with Increase Max. Mana +4% option
Shields with Increase Max. Mana +4% option
Rings with Increase Max. Mana +4% option
Wings of Vortex and Wings of Violent Wind (+115 mana as I experienced)
Golden Fenrir (+200 mana)
Ring of Magic+option (from +1% to +7% mana)
Cherry Blossom Wine (+700 mana for 30 minutes)
Jack O'Lantern Drink (+500 mana for 30 minutes)
So to avoid this bug, follow the game's advice, and don't add more energy than 32 000.
Anyways if you add more energy than 32 000, you can do 1 thing: use any mana influential item (the list is above)
Thaaaaaaaaanks!
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Lost Traveler
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Thanks for the guide but you also have to post the link where you got this information and to credit the owner. If you made this guide, it's appreciated.
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Learning ZhyperMU
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I did this guide years ago, so i had it on my cloud archives. Sadly i don't remember exactly where found it, so if someone knows i will add the credits to owner for this amazing guide :)
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Thanks for this guide.I believe some new player need this to clear their doubt.
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