Originally Posted by
Nocturnal
Hello,
We have thought and talked about this even from past and i think this will be better for all PVP Players.
You must all remember that MU is really not designed to have max stats of 32,767 now since birth of MU Private Server players demanded more and more stats thats why every private server has 32,767 max stats or even ridiculous 64k! The Downside of this having super stats it makes the PVP a non skilled player battle..
Right now when you PVP with someone it just takes 2-5 seconds for someone to die you dont even see the real pvp skill of a player sometimes its just the matter of who hits first wins or who has razer or better internet connection always wins.
We talked about putting down overall damage so that players can enjoy pvp before someone dying like a fly and we had a mixed reactions most agreed but some still wants to see that **** YOU 65k damage because this is a max stat server and players wants to see max output damage...
Now that we have the ability to separate damage output on Duel and Normal PVP we can now satisfy everyone with our new damage setting output :)
NEW SETTINGS :
Normal PVP Outside Town = Normal Max Output Damage 65k.
Duel Rooms = Max Output Damage Reduced by 40%
* Ide like to think of Duel Fight being Honor Fight Now :)
* Players will be pking with much more thrill because you will be putting effort and strategy killing your opponent not just fast clicking :)
Siege Server = Max Output Damage Reduced by 40%
* Same reasons Siege is once a week event this is very meaningful to all Players and Guild thats why we believe reducing max output damage will bring life to the PVP of this wonderful event! and i believe with this settings we can easily determine players that uses magic ;)
Happy Gaming Everyone!