Hello,
We have thought and talked about this even from past and i think this will be better for all PVP Players.
You must all remember that MU is really not designed to have max stats of 32,767 now since birth of MU Private Server players demanded more and more stats thats why every private server has 32,767 max stats or even ridiculous 64k! The Downside of this having super stats it makes the PVP a non skilled player battle..
Right now when you PVP with someone it just takes 2-5 seconds for someone to die you dont even see the real pvp skill of a player sometimes its just the matter of who hits first wins or who has razer or better internet connection always wins.
We talked about putting down overall damage so that players can enjoy pvp before someone dying like a fly and we had a mixed reactions most agreed but some still wants to see that **** YOU 65k damage because this is a max stat server and players wants to see max output damage...
Now that we have the ability to separate damage output on Duel and Normal PVP we can now satisfy everyone with our new damage setting output :)
NEW SETTINGS :
Normal PVP Outside Town = Normal Max Output Damage 65k.
Duel Rooms = Max Output Damage Reduced by 3%
Siege Server = Max Output Damage Reduced by 3%
You will not actually notice the damage reduction but just removed the instant kill :)
NOTE: This is not permanent things might still change, Constructive Critics are Welcome :)
Happy Gaming Everyone!